Adventure: The Hero's March
Amidst the golden fields that stretch beyond the horizon, a shadow looms. Marauders threaten the peace, setting ablaze the hard work of humble folk. A Hero of Bisping rises, vowing to protect the land and its people from the encroaching darkness
coming soon.
Episode 1: Fortify the Village
Episode 2: Night Ambush
Episode 3: Hit and Run tactics
Episode 4: Pursue the raiders
Following this path is not 100% guarantee unlock!
​​You are required to get +30 HP
Thanks to Cupido for finding the path!
REQUIREMENTS FOR ENTRY:
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Basic to Legacy Bisping or Unique
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250 gold
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150 milk
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Note: a particular hero may only enter a regions adventure once per day. that hero may enter the same adventure again in a different region, however.
Episode 01
The situation is more dire than you previously thought. Villagers huddle behind makeshift barricades as raiders encircle their homes. You must choose swiftly.
You seek advice from seasoned knights in the camp, attracting the attention of a wise, old knight who offers to mentor you.
Title | Stat | Cost | Outcome | RSS |
---|---|---|---|---|
Fortify the village | Leadership will help you on this choice. | 60 coin | +26 to 30 danger | <298 bread < 85 gold |
Scout the Shadows | Requires Intelligence 8/9+ (?) | +24 to 30 danger | < 150 food < 300 gold | |
Broker Peace | Charisma will help you on this choice. | 50 grain | -2 to 5 HP + 29 to 31 danger | < 199 tools |
Militia Training | Potential will help you on this choice. | - | - 2 to 5 HP + 26 to 28 danger | < 263 wheat |
The villagers band together, working tirelessly. The defenses stand strong, but fear lingers in their eyes as the enemy approaches.
You see this as an opportunity to help and earn some coin. You offer your services and begin to plan a grueling training regimen.
The villagers are inspired by your leadership and learn quickly, though time is short as the raider's drums grow louder.
Your scouts return with valuable intelligence on the raider's numbers. However, they are spotted on their return, hastening the raider's plans.
Episode 02
You seek advice from seasoned knights in the camp, attracting the attention of a wise, old knight who offers to mentor you.
Title | Stat | Cost | Outcome | RSS |
---|---|---|---|---|
Siege Readiness | Intelligence will help you on this choice. | 60 coins | +29 - 32 danger | > 366 food > 86 gold |
Night Ambush | Requires Potential 10+ | - | +0 HP +30 danger | |
Capture the Chief | Leadership will help you on this choice. | 40 milk | -4 to 7 HP +28 danger | |
Rousing Speech | Charisma will help you on this choice. | 100 wood | -1 - 4 HP + 27 to 30 danger | > 79 stone bricks |
Your attempt fails, as the Chief manages to break free and escape your soldiers. This will be sure to anger the enemy.
Seeing Arthur's wavering spirit, you ease the training regimen. He appreciates the respite and rededicates himself to the training.
The raiders' drums echo in the distance, a grim harbinger of the battle to come. Tonight's actions will be pivotal in the village's struggle for survival.
The village is a fortress, its people braced for the onslaught. A quiet strength takes hold, though the specter of a long siege looms over the village.
Your words ignite a fiery courage in the villagers' hearts. Together they stand, ready to face the darkness that approaches.
Episode 03
As dawn breaks, the raiders appear on the horizon, a dark tide ready to crash upon the village. Today, you will lead the defense and hope that your preparations are enough.
Title | Stat | Cost | Outcome | RSS |
---|---|---|---|---|
Defend Village Square | Leadership will help you on this choice. | 60 coin | ||
Hit-and-Run Tactics | Unlock with Physical Prowess 8/9+? | - | +0 - 20 coin
+32 - 37 danger | <143 tools
<94 gold |
Challenge Chief to Duel | Charisma will help you on this choice. | 80 wheat | -8 to 9 HP
+40 to 42 danger | < 144 meat |
Frontal Assault | Potential will help you on this choice. | 100 food |
To boost morale and improve flexibility, you propose a courtly dance-off. The rhythmic bouts of graceful chaos do wonders for Arthur's agility.
Each strike sows confusion and fear among the raiders. But with each hit, they grow more brutal, a danger to everything you wish to protect.
Your duel ends with their leader fallen. The raiders lose heart and retreat, but your own wounds will be a long time in healing.
You encourage Arthur to participate in a Castle Clean-Up Race, turning chorse into a fitness activity. The unusual event leaves the castle gleaming and Arthur more vigorous.
Episode 04
Title | Cost | Outcome |
---|---|---|
Rebuild the Village | 60 coin | Adventure complete |
Locked | n/a | Adventure complete |
Pursue the Raiders | n/a | Adventure complete |
Depart for New Horizons | n/a | Adventure complete |