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Adventure: The Hero's March

Amidst the golden fields that stretch beyond the horizon, a shadow looms. Marauders threaten the peace, setting ablaze the hard work of humble folk. A Hero of Bisping rises, vowing to protect the land and its people from the encroaching darkness

coming soon.

Path for Victory

Episode 1: Fortify the Village

Episode 2: Night Ambush

Episode 3: Hit and Run tactics

Episode 4: Pursue the raiders

Following this path is not 100% guarantee unlock!

 

​​You are required to get +30 HP

Thanks to Cupido for finding the path!

Special Victory

REQUIREMENTS FOR ENTRY:

  • Basic to Legacy Bisping or Unique

  • 250 gold

  • 150 milk

  • Note: a particular hero may only enter a regions adventure once per day. that hero may enter the same adventure again in a different region, however.

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Episode 1.1.png
Episode 01

The situation is more dire than you previously thought. Villagers huddle behind makeshift barricades as raiders encircle their homes. You must choose swiftly.

You seek advice from seasoned knights in the camp, attracting the attention of a wise, old knight who offers to mentor you.

Title
Stat
Cost
Outcome
RSS
Fortify the village
Leadership will help you on this choice.
60 coin

+26 to 30 danger


<298 bread

< 85 gold


Scout the Shadows
Requires Intelligence 8/9+ (?)

+24 to 30 danger

< 150 food

< 300 gold


Broker Peace
Charisma will help you on this choice.
50 grain

-2 to 5 HP 

+ 29 to 31 danger

<  199 tools


Militia Training
Potential will help you on this choice.
-

- 2 to 5 HP

+ 26 to 28 danger

< 263 wheat

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The villagers band together, working tirelessly. The defenses stand strong, but fear lingers in their eyes as the enemy approaches.

You see this as an opportunity to help and earn some coin. You offer your services and begin to plan a grueling training regimen.

The villagers are inspired by your leadership and learn quickly, though time is short as the raider's drums grow louder.

Your scouts return with valuable intelligence on the raider's numbers. However, they are spotted on their return, hastening the raider's plans.

Episode 02

You seek advice from seasoned knights in the camp, attracting the attention of a wise, old knight who offers to mentor you.

Title
Stat
Cost
Outcome
RSS
Siege Readiness
Intelligence will help you on this choice.
60 coins

+29 - 32 danger

> 366 food

> 86 gold


Night Ambush
Requires Potential 10+
-

+0 HP

+30 danger

Capture the Chief
Leadership will help you on this choice.
40 milk

-4 to 7 HP

+28 danger

Rousing Speech
Charisma will help you on this choice.
100 wood

-1 - 4 HP

+ 27 to 30 danger

> 79 stone bricks

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Your attempt fails, as the Chief manages to break free and escape your soldiers. This will be sure to anger the enemy.

Episode 2.png

Seeing Arthur's wavering spirit, you ease the training regimen. He appreciates the respite and rededicates himself to the training.

The raiders' drums echo in the distance, a grim harbinger of the battle to come. Tonight's actions will be pivotal in the village's struggle for survival.

The village is a fortress, its people braced for the onslaught. A quiet strength takes hold, though the specter of a long siege looms over the village.

Your words ignite a fiery courage in the villagers' hearts. Together they stand, ready to face the darkness that approaches.

Episode 3.png
Episode 03

As dawn breaks, the raiders appear on the horizon, a dark tide ready to crash upon the village. Today, you will lead the defense and hope that your preparations are enough.

Title
Stat
Cost
Outcome
RSS
Defend Village Square
Leadership will help you on this choice.
60 coin
Hit-and-Run Tactics
Unlock with Physical Prowess 8/9+?
-
+0 - 20 coin +32 - 37 danger
<143 tools <94 gold
Challenge Chief to Duel
Charisma will help you on this choice.
80 wheat
-8 to 9 HP +40 to 42 danger
< 144 meat
Frontal Assault
Potential will help you on this choice.
100 food

To boost morale and improve flexibility, you propose a courtly dance-off. The rhythmic bouts of graceful chaos do wonders for Arthur's agility.

Each strike sows confusion and fear among the raiders. But with each hit, they grow more brutal, a danger to everything you wish to protect.

Your duel ends with their leader fallen. The raiders lose heart and retreat, but your own wounds will be a long time in healing.

You encourage Arthur to participate in a Castle Clean-Up Race, turning chorse into a fitness activity. The unusual event leaves the castle gleaming and Arthur more vigorous.

Episode 04
Title
Cost
Outcome
Rebuild the Village
60 coin
Adventure complete
Locked
n/a
Adventure complete
Pursue the Raiders
n/a
Adventure complete
Depart for New Horizons
n/a
Adventure complete
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