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Adventure: The Brewmaster's Gamble

Lady Penny Shovel, the regent of the city, has set her sights on your tavern. She plans to demolish it to make way for an expanded trading market. You receive word that she's devided to visit your tavern before makng her final decision. This is your one and only chance to impress her-fail, and your cherished establishment, along with your livelihood, will be lost.

Path for Victory

Choice #1:

Choice #2:

Choice #3:

Choice #4:

Choice #5:

Choice #6:

Choice #7:

The only way to get the special reward is by completing all 7 episodes!

 

Known thusfar:

Ep 1: Option 1 & 2

Ep 2: Option 3

Ep 3: ?

Ep 4: ?

Ep 5: ? 

Ep 6: ?

Ep 7: ?

Special Victory (10+ Int.)

REQUIREMENTS FOR ENTRY:

  • Basic/Legacy Male Brewmaster or Unique

  • 400 gold

  • 350 wheat

  • 400 food

Note: a particular hero may only enter a regions adventure once per day. that hero may enter the same adventure again in a different region, however.

Brewmaster_rewards.png

Confirmed by team: 

Four episodes are enough to complete the adventure. If you choose a specific path, a fifth episode will be unlocked. Selecting a specific option in the fifth episode will unlock the sixth, and the same applies for the seventh episode.

Episode 01

In the quiet, empty tavern on an early afternoon, you ponder how to manage the evening service. You must make a decision that will keep your regulars satisfied while ensuring the tavern looks its best before Her Ladyship arrives.

Option
Stat
Cost
Outcome
RSS
Offer a Buffet
Intelligence will help you on this choice.
40 coin
+20 to +25 danger
< 276 wheat
Promote a New Menu for the Day
Potential will help you on this choice.
150 tools
+23 to +24 danger
Limit the Number of Patrons
Physicality will help you on this choice.
60 bread
-9 HP +24 danger
Offer Happy Hour
Charisma will help you on this choice.
200 food
+21 to +24 danger
< 491 wood
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Word of the vening's special offer spreads like wildifre, and the number of patrons swells tenfold. It will take extra effort to prepare all the food and serve everyone in time.

You confront your rival directly, declaring your intention to best hin. This bold move catches the attention of the camp, earning you both admirers and detractors.

You seek advice from seasoned knights in the camp, attracting the attention of a wise, old knight who offers to mentor you.

TBG-ep.01.png

Word of the vening's special offer spreads like wildifre, and the number of patrons swells tenfold. It will take extra effort to prepare all the food and serve everyone in time.

TBG-ep.02.png
Episode 02

Your focus on providing great food service is becoming more complicated than you anticipated. You need to decide how to manage the food logistics for the evening to keep everything running smoothly.

Option
Stat
Cost
Outcome
RSS
Change the Menu After the Patrons Arrive
Intelligence will help you on this choice.
+48 danger
Pay Extra Wench for the Evening
Leadership will help you on this choice.
+20 danger
Pick Specific Patrons to Get the Special Menu
Physicality will help you on this choice.
+24 to 27 danger
< 142 stone
Take a Wild Guest and Order by Intuition
Potential must be 10+ to unlock this choice.
+20 danger
< 200 gold

You attack fiercely, overwhelming your rival but exhausting yourself in the process. Despite this, your victory earns Bisping's interest.

You maintain a defensive stance, frustrating your rival but conserving your strength. Your tactics, though not crowd-pleasing, pique Bisping's curiosity.

Your idea of catering the special menu to a select few patrons has resonated poorly with those who were left out. You're aware that some of them are likely to cause problems as a result.

You employ underhanded tactics to secure your victory, gaining the ire of many, but impressing a small faction within the camp who admire your cunning.

TBG-ep.03.png
Episode 03

As expected, rowdy customers have decided to cause trouble. You must decide how to handle the situation, as having a fight break out when Her Ladyship arrives would spell your doom.

Option
Stat
Cost
Outcome
RSS
Confront the trouble makers.
Physicality must be 10+ to unlock this option.
-
-18 to 19 HP -9 danger
456
Try to talk them into calming down.
Charisma will help you on this choice.
80 grain
+22 danger
Offer Coin to the Soldiers, and lets them handle.
Leadership will help you on this choice.
40 coin
+25 danger
Convince them to relax with extra free drinks.
Intelligence will help you on this choice.
250 wood
+49 danger
-
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You must be all fun and smiles on your good side, but a force to be reckoned with on your bad. After a few punches and a couple of broken chairs, you subdue the group of troublemakers and manage to regain control of the situation before Her Ladyship arrives.

You maintain a defensive stance, frustrating your rival but conserving your strength. Your tactics, though not crowd-pleasing, pique Bisping's curiosity.

You refuse to engage in a fight, suggesting a peaceful resolution instead. This unexpected stance baffles the camp but intrigues a certain observant knight.

You know that words won't work and that fists will only cause more trouble. Getting them so drunk that they pass out seems like the best choice. The plan works, but you spend far too long procuring extra booze and miss Her Ladyship's arrival.

Brewmaster_ep4.png

It is finally time to greet Lady Penny Shovel. She arrives at the establishment, quickly exuding an air of , as if the tavern is clearly beneath her status. You need to tread carefully in how you proceed.

Episode 04
Option
Stat
Cost
Outcome
RSS
Focus on her Ladyship, and flatter her.
Leadership will help you on this choice.
250 stone
Give a welcoming speech
Special stat: Charisma 10+ (?)
-
+21 to 22 danger +20 coin
< 462 coin <135 bread
Try to rush so her Ladyship leaves quickly.
Potential will help you on this choice.
200 wheat
Propose a toast
Intelligence will help you on this choice.
40 coin

Putting loyalty above all else, you take it upon yourself to warn Bisping about the rumored plot. Bisping regards you with a thoughtful gaze, appreciating your concern. As a result, he assigns extra guards for the night, providing a degree of reassurance to the camp and marking you as a trustworthy ally.

Uncertain of the plot's authenticity and unsure who to trust, you choose to remain silent. The feast continues under the shadow of the whispered conspiracy, but you observe everything closely, gaining insights into the alliances and rivalries within the camp.

Unable to tolerate the rumors, you publicly challenge those spreading the whispers. While some admire your direct approach, others see it as an impulsive act, confronting you. Nonetheless, the rumors stop, replaced by a tense silence, earning you a mix of respect and animosity in the camp.

Choosing a covert approach, you subtly begin an ivnestigation. Probing into the matter allows you to unravel connections and information about your fellow knights, allowing you to piece together a clearer picture of the conspiracy, and helping you take preventative measures. Your resourcefulness impresses some knights, earning you allies in the camp.

Brewmaster_ep5.png
Episode 05

                                            

It's time to decide how to entertain Lady Penny Shovel and ensure she has a merry evening, hopefully putting her in a good mood as she deliberates over the fate of your tavern.

Title
Stat
Cost
Outcome
RSS
Spend a heavy coin hiring the best performer.
Potential will help you on this choice.
60 coin
+24 danger
<354 tools
Handcraft a riddle game for the night
Special stat: ??
-
+25 danger
<400 gold
Entertain her Ladyship with stories.
- will help you on this choice.
80 grain
+27 danger
< 240 milk
Let the patrons entertain her Ladyship
- will help you on this choice.
100 meat

You go over budget but manage to book a legendary Jester, renowned for his witty and dark humor. Unsure of how it will go, you breathe a sigh of relief a few minutes later when you notice Her Ladyship laughing as the Jester pokes fun at the other patrons.

Choosing humility, you ow your head and apologize for your actions. You regret any discomfort or disagreement you might have caused. Lord Bisping stares at you in silence, his expression unreadable. He seems disappointed but also a bit touched by your remorse. He sighs, a heavy sound that reverberates throughout the grand hall. The apology marks an uneasy truce be you two. You gain an increased sense of might from this humbling experience.

Boldly, you step forward, refusing to be intimidated. You challenge Bisping, questioning his methods, his leadership, his authority. The room goes deathly quiet. Anger flares up in Bisping's eyes. You have just provoked one of the fiercest warriors in the realm, and it feels... invigorating. This audacious at marks the start of a bitter rivalry. You're energized, but you know you've made a formidable enemy.

Tired of the trials and tribulations of the camp, you decide to leave. You step forward and express your desire to depart. Bisping's eyes narrow, his lips pressed into a thin line. He says nothing but eventually, he waves you off, mark an eneventful end to your journey. You gain a slight increase in might as you leave, ready for whatever awaits you in the world beyond.

Brewmaster_ep6_edited.png
Episode 06

It's time to do what you do best: serve drinks.

You need to decide how to proceed and what to serve in order to make the best impression possible.

Option
Stat
Cost
Outcome
RSS
Offer your best fine wine.
Charisma will help you on this choice.
100 meat
+ 21 danger
< 162 stone
Free flow of ale.
Leadership will help you on this choice.
40 coin
+23 danger
< 489 stone
Research for the ideal drink
Special stat: Int (10+?)
-
+25 danger
< 231 gold < 353 tools
Use your intuition to offer the right drink.
Potential will help you on this choice.
150 tools

You go over budget but manage to book a legendary Jester, renowned for his witty and dark humor. Unsure of how it will go, you breathe a sigh of relief a few minutes later when you notice Her Ladyship laughing as the Jester pokes fun at the other patrons.

Choosing humility, you ow your head and apologize for your actions. You regret any discomfort or disagreement you might have caused. Lord Bisping stares at you in silence, his expression unreadable. He seems disappointed but also a bit touched by your remorse. He sighs, a heavy sound that reverberates throughout the grand hall. The apology marks an uneasy truce be you two. You gain an increased sense of might from this humbling experience.

As soon as you learned that the Lady Penny Shovel was coming to your tavern, you began to prepare. You inquired about the most common spirits served in Her Ladyship's keep and made sure to offer her exactly that. While she is surprised to see the bottle, she belittles you for not choosing something more surprising.

Tired of the trials and tribulations of the camp, you decide to leave. You step forward and express your desire to depart. Bisping's eyes narrow, his lips pressed into a thin line. He says nothing but eventually, he waves you off, mark an eneventful end to your journey. You gain a slight increase in might as you leave, ready for whatever awaits you in the world beyond.

Amidst the chaos, you decide to face your rival directly, initiating a climactic duel. While this act of personal vengeance compromises your relationship with Bisping, the satisfaction of confronting your nemesis is undeniable.

Tired of the trials and tribulations of the camp, you decide to leave. You step forward and express your desire to depart. Bisping's eyes narrow, his lips pressed into a thin line. He says nothing but eventually, he waves you off, mark an eneventful end to your journey. You gain a slight increase in might as you leave, ready for whatever awaits you in the world beyond.

Join the Count Episode 01-07
Episode 07

You feel confident that you've convinced Her Ladyship to keep your tavern in town. The moment inspires you to propose further collaboration with her. How would you like to continue working with Lady Penny Shovel?

Option
Stat
Cost
Outcome
RSS
Show her your plan to renovate the tavern.
Last choice, choose wisely.
60 coin
-
-
Suggest to establish an intelligence hub.
Last choice, choose wisely.
-
-
-
Start an ale business
Special stat: Leadership (~17?) - Intelligence (10+?) - Charisma (12+?)
-
-
Volunteer to organize a banquet.
Last choice, choose wisely.
-
-
-
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